    /*
    * jQuery Easing v1.1 - http://gsgd.co.uk/sandbox/jquery.easing.php
    *
    * Uses the built in easing capabilities added in jQuery 1.1
    * to offer multiple easing options
    *
    * Copyright (c) 2007 George Smith
    * Licensed under the MIT License:
    * http://www.opensource.org/licenses/mit-license.php
    */
    jQuery.easing = {
    easein: function(x, t, b, c, d) {
    return c * (t /= d) * t + b
    },
    easeinout: function(x, t, b, c, d) {
    if (t < d / 2) return 2 * c * t * t / (d * d) + b;
    var a = t - d / 2;
    return - 2 * c * a * a / (d * d) + 2 * c * a / d + c / 2 + b
    },
    easeout: function(x, t, b, c, d) {
    return - c * t * t / (d * d) + 2 * c * t / d + b
    },
    expoin: function(x, t, b, c, d) {
    var a = 1;
    if (c < 0) {
    a *= -1;
    c *= -1
    }
    return a * (Math.exp(Math.log(c) / d * t)) + b
    },
    expoout: function(x, t, b, c, d) {
    var a = 1;
    if (c < 0) {
    a *= -1;
    c *= -1
    }
    return a * ( - Math.exp( - Math.log(c) / d * (t - d)) + c + 1) + b
    },
    expoinout: function(x, t, b, c, d) {
    var a = 1;
    if (c < 0) {
    a *= -1;
    c *= -1
    }
    if (t < d / 2) return a * (Math.exp(Math.log(c / 2) / (d / 2) * t)) + b;
    return a * ( - Math.exp( - 2 * Math.log(c / 2) / d * (t - d)) + c + 1) + b
    },
    bouncein: function(x, t, b, c, d) {
    return c - jQuery.easing['bounceout'](x, d - t, 0, c, d) + b
    },
    bounceout: function(x, t, b, c, d) {
    if ((t /= d) < (1 / 2.75)) {
    return c * (7.5625 * t * t) + b
    } else if (t < (2 / 2.75)) {
    return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b
    } else if (t < (2.5 / 2.75)) {
    return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b
    } else {
    return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b
    }
    },
    bounceinout: function(x, t, b, c, d) {
    if (t < d / 2) return jQuery.easing['bouncein'](x, t * 2, 0, c, d) * .5 + b;
    return jQuery.easing['bounceout'](x, t * 2 - d, 0, c, d) * .5 + c * .5 + b
    },
    elasin: function(x, t, b, c, d) {
    var s = 1.70158;
    var p = 0;
    var a = c;
    if (t == 0) return b;
    if ((t /= d) == 1) return b + c;
    if (!p) p = d * .3;
    if (a < Math.abs(c)) {
    a = c;
    var s = p / 4
    } else var s = p / (2 * Math.PI) * Math.asin(c / a);
    return - (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b
    },
    elasout: function(x, t, b, c, d) {
    var s = 1.70158;
    var p = 0;
    var a = c;
    if (t == 0) return b;
    if ((t /= d) == 1) return b + c;
    if (!p) p = d * .3;
    if (a < Math.abs(c)) {
    a = c;
    var s = p / 4
    } else var s = p / (2 * Math.PI) * Math.asin(c / a);
    return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b
    },
    elasinout: function(x, t, b, c, d) {
    var s = 1.70158;
    var p = 0;
    var a = c;
    if (t == 0) return b;
    if ((t /= d / 2) == 2) return b + c;
    if (!p) p = d * (.3 * 1.5);
    if (a < Math.abs(c)) {
    a = c;
    var s = p / 4
    } else var s = p / (2 * Math.PI) * Math.asin(c / a);
    if (t < 1) return - .5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
    return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b
    },
    backin: function(x, t, b, c, d) {
    var s = 1.70158;
    return c * (t /= d) * t * ((s + 1) * t - s) + b
    },
    backout: function(x, t, b, c, d) {
    var s = 1.70158;
    return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b
    },
    backinout: function(x, t, b, c, d) {
    var s = 1.70158;
    if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
    return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b
    },
    linear: function(x, t, b, c, d) {
    return c * t / d + b
    }
    };
